![]() ![]() Good for game balance, but not so good for immersion. it's core is not a perfect disc, but highly elongated in one direction) Besides, current galaxy generator is fairly shitty and produces fairly uniform distribution. It also is highly irregular and has barred structure (i.e. Starburst and Bar (okay, maybe it should be 'Barred Spiral') are the scientific names for those shapes, and Cartwheel is an attempt to create the Cartwheel Galaxy. I think I want to spend the rest of my life with this map shape, it's just that good. Milky Way has several close companions and is eating a few of them. That was a gameplay experience unlike anything the galaxy generator had ever thrown at me. My side did not make contact to the other half until 80 years into the game or so. I literally had a map the other day where there was only a single connection in the center that connected the two halves, and there was an isolationist fallen empire right there blocking us from moving through. Issues with the edge of the galaxy clipping resolved. It also has its texture aligned with the spirals of your galaxy if you use my Distant Worlds map. The AI bonuses, the all crisis, allowing players to control the pop growth settings. Marauders are possible spawn too but they are never friendly, but also. The shape in general is more of a "line" than it is a circle, which does a nice job at reducing the amount of angles that you need to cover in massive late game wars.Īnd those "key" connections will differ from game to game. Main difference between this texture and the old one is that this one features a barred spiral galaxy that is much more close to what our actual galaxy should look like. If barred spiral (top right pic) just had one more chokepoint I'd really love it compared to just merely liking it, right now its far too common for the other half to be blocked by a FE and your odds of meeting a friendly one that won't close borders is pretty much 50/50. The observatorys MIRI instrument peered through interstellar dust to see the galaxys. Very isolated areas at the ends of each arm, the one in the "east" literally only connected to the rest of the galaxy via a single hyperlane - TWICE! That one hyperlane connection that leads back from the very tip of the arm in the "west" down into the "southern" quadrant opens up an entirely different approach that you might not have the next time you generate a galaxy of that type. The James Webb Space Telescope captured spiral galaxy IC 5332, which is over 29 million light-years away. Huge chunks of open territory towards the middle of the arms arms, leading into two bottleneck systems that connect the center of the galaxy. Just look at how interesting and varied that map is. ![]()
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